FBI Headquarters, Washington Β· Fox 1993β2002 Β· Revival 2016β2018
The X-Files
Two FBI agents, a cramped basement office and a cabinet full of cases the Bureau would rather forget. One believed, one asked to see the evidence, and for eleven seasons and two films the truth stayed just out of reach. This hub is for the X-Philes who can name an episode from its case summary and still have opinions about the Flukeman.
π½ 8 Games
π§ 54 Questions
π¦ Trust No One
"That's why we like you, Mulder. Your ideas are weirder than ours." β John Fitzgerald Byers, The X-Files
πΉοΈ Games & Challenges
Spooky Trivia
30 questions on the agents, the conspiracy and the people who made the show, from Scully's physics thesis to the keyboard preset behind the whistle.
Trivia Β· 30 Qs
Play β
Pull the File
24 case summaries from all eleven seasons. Read the file and name the episode. Every option in a question comes from the same era of the show.
Quiz Β· 24 Qs
Play β
I Want to Believe Crossword
One 17Γ17 board with 26 words, from Skinner and Krycek to the Flukeman, Tooms and the Syndicate.
Puzzle Β· 17Γ17
Play β
Monster of the Week Bracket
Tooms, the Flukeman, the Peacocks, the Great Mutato and four more. Eight monsters of the week, one champion.
Bracket Β· 8 Monsters
Vote β
Lone Gunmen Connections
Two boards of sixteen tiles, four hidden groups each, from Scully's family tree to the shows that inspired the series.
Connections Β· 2 Boards
Play β
Ascension Crossclimb
Three word ladders, one letter per rung. Cap each one with a two-word phrase from the files.
Crossclimb Β· 3 Ladders
Climb β
Trust No One
Ten agents, informants and operators, five clues each, deep cut to dead giveaway. Name them early for the most points.
Five Clues Β· 10 Answers
Investigate β
Fight the Future Timeline
Three decks: the original run on Fox, everything since, and the dates hidden in the case files. Put each card where it belongs.
Timeline Β· 3 Decks
Play β