Attic to Crawlspace Β· Four Hours Β· Forty Pages
Home Inspections
Somebody spends four hours in a stranger's attic with a flashlight and hands over the document that decides whether a deal closes. Six games on how houses actually fail β the vent that goes nowhere, the breaker that protects the wrong thing, and the white powder on the basement wall that everybody calls mold and isn't.
π¦ 6 Games
π§ 66 Questions
π© 8 Deal-Breakers
"An ounce of prevention is worth a pound of cure." β Benjamin Franklin, writing about fire safety in the Pennsylvania Gazette, 1735
πΉοΈ Games & Challenges
Roof to Footing Trivia
Forty-two questions from the highest thing you can safely reach down to the concrete the house is standing on. Radon, ice dams, the four-inch sphere rule, and why 1978 matters.
Trivia Β· 42 Questions
Play β
Call It or Clear It
Twenty-four findings, four parts of the house. Some cost forty thousand dollars. Some cost a zip tie. Knowing which is which is the entire job.
Quiz Β· 24 Findings
Play β
Crawlspace Crossword
Eighteen inches of clearance and a vapor barrier that gave up years ago. Interlocking answers of the vocabulary a house throws at you, sill plate to soffit vent.
Puzzle Β· Interlocking Grid
Play β
Deal-Breaker Bracket
Foundation movement, knob-and-tube, a buried oil tank, polybutylene throughout. Eight findings, and only one is the one you stop negotiating and just walk.
Bracket Β· 8 Findings
Vote β
Summary Page Connections
Sixteen tiles, four secret groups, three boards. COPPER is a supply pipe and it is also a wire, and that is exactly the problem.
Connections Β· 3 Boards
Play β
Stair Riser Crossclimb
One letter per rung. Solve, stack, then cap both ends β and one of the three reveals the walk-through where everybody admires the kitchen and nobody opens the panel.
Crossclimb Β· 3 Ladders
Play β
These are games, not a home inspection. Nothing here is advice about a specific house β for that, hire a licensed inspector and go along on the walk-through.